release 1.0.2
* Added location property to DestTravelTopic class pointing to cabbieConvNode, eliminating the 
  need for dests.t file #inclusion.
* Changed the vocabWords_ property to vocabWords, to comply with the TADS 3 library change.
* Changed G_dict to cmdDict to comply with the TADS 3 library change
* Redefined the anonymous ConvNode to cabbieConvNode

release 1.0.1
* Created the WaitingBoardingActorState to encapsulate logic that permits a cab to wait empty for 5 turns before automatically leaving. Both the hansomActorState and growlerActorState now derive from WaitingBoardingActorState.

* Completely encapsulated english language elements in the en_us modules.

* Changed the #include for dests.t to use the <> instead of "". This change permits the compiler to pick up dests.t in the local library instead of the londonCabs library extension folder.

* Added cabsDrivesOffMsg to LondonCab to produce the appropriate message for when the cab drives off automatically if it has sat empty for 5 turns.

* encapsulated LondonCab message generations in sight sense context.

* Check to see if the player character is in the area when performing the move of a cab to the requested location. The player character could have moved before the cab arrives, in which case the move is cancelled.

* added a driveOff() method to LondonCab to handle the driving away of a cab that has sat empty for 5 turns.

* Added a cabLantern to cabs to provide light to their travel destinations. 

* Added a DefineDestTravelTopic macro to simplify the creation of DestTravelTopics.

* Added cabLanguageGlobals object to lc_en_us.t to encapsulate all the english language vocabulary and description elements for londonCabs.


